Peer-reviewed journal articles

Ferrer Conill, R. (2017 in press). Quantifying journalism? A study on the use data and gamification to motivate journalists. Television and New Media.

Ferrer Conill, R. (2016). Points, badges, and news. A study of the introduction of gamification into journalism practice. Comunicació: Revista de Recerca i d’Anàlisi [Societat Catalana de Comunicació], 33:2, 45-63. DOI: 10.2436/20.3008.01.148

Ferrer Conill, R. (2016). Camouflaging church as state: An exploratory study of journalism’s native advertising. Journalism Studies, 17:7, 904-914. DOI: 10.1080/1461670X.2016.1165138.

Handler, R. & Ferrer Conill, R. (2016). Open Data, Crowdsourcing and Game Mechanics. A case study on civic participation in the digital age. Computer Supported Cooperative Work (CSCW), 25:2, 153-166. DOI: 10.1007/s10606-016-9250-0


Book chapters

Ferrer Conill, R. (2016). Feeding the RedCritter: The gamification of project management software. In Dymek, M. & Zackariasson, P. (eds.) The Business of Gamification, 21-39. Routledge. ISBN: 978- 1- 138- 82416- 4

Örnebring, H. & Ferrer Conill, R. (2016). Outsourcing newswork. In Witschge, T, Anderson, C.W., Domingo, D. & Hermida, A. (eds), The Sage Handbook of Digital Journalism, 207-221. Sage Publications. DOI: 10.4135/9781473957909.n14

Ferrer Conill, R. & Karlsson, M. (2015). The Gamification of journalism. In Davis, D.Z. & Gangadharbatla, H. (eds) Emerging Research and Trends in Gamification, 356-383. IGI Global. DOI: 10.4018/978-1-4666-8651-9.ch015


Book reviews

Ferrer Conill, R. (2015). Book reviewe of Carlson, M. & Lewis, S. (eds.) (2015). Boundaries of Journalism: Professionalism, Practices and Participation. In Digital Journalism, 4:3, 401-404. DOI: 10.1080/21670811.2015.1087734


Other publications

Ferrer Conill, R. (2016). The gamification of mobile news. Adapting traditional journalism to the challenges and opportunities provided by mobiles devices, in Kramp, L. et al.(eds) Politics, Civil Society and Participation. Media and communication in a transforming environment, 368-369. Edition Lumière.

Ferrer Conill, R. (2014). Going Mobile: Gamifying Digital News in Mobile Devices, in Gamberini, L., Spagnolli, A., Chittaro, L., & Zamboni, L.(eds) Persuasive Technology: Persuasive, motivating, empowering videogames. Adjunct proceedings, 86-89. 9th International Conference on Persuasive Technology, PERSUASIVE 2014, Doctoral Consortium. Padova, Italy, May 2014.